Mechanix M-PACT 3 Tactical Glove

This was a study in high detail sculpting in ZBrush. The end goal was to get as close as possible to a photogrammetric scan quality level in a reasonable amount of time by just using ZBrush as a modeling tool. The entire glove was hand sculpted and texturing was done in Substance 3D Painter.
The final LowPoly has 8242 triangles. Texture output for rendering was 8K. The textures are authored with standard PBR Metallic Roughness pipeline with the adition of displacement.

Mechanix M-PACT 3

Mechanix M-PACT 3

Bake

Bake

HighPoly Sculpt

HighPoly Sculpt